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Arma 3 Jets Update v1 72 incl Dlc-Codex
Arma.3.Jets.Update.v1.72.incl.DLC-CODEX
24.06.17 10:18

: Arma 3 Jets Update v1 72 incl Dlc-Codex

Kurzbeschreibung:

Update v1.72 incl DLC:
CHANGELOG
DATA:
Added: Malden 2035 terrain
Added: Combat Patrol multiplayer scenarios
Added: Escape from Tanoa multiplayer scenario*
Added: Escape from Malden multiplayer scenario
Added: Zeus scenarios for the Malden terrain
Added: Community-made billboards
Added: New skins for several structures
Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden)
Added: Template for Data Link targeting systems (sensors)
Added: HUD indication when using 12.7x108mm APDS magazines
Added: A visibility condition for the Blackfish horizon indicator
Added: Tigris and Cheetah now utilize Data Link
Added: Preview video for Jets DLC in the DLC Browser (Shift+P)
Added: A water impact effect to the 120mm APFSDS shells (//forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3186371)
Added: A new "Malden Sand" UI Color preset for Malden DLC
Added: Jets Community Guide in-game implementation
Added: Dynamic Loadout MFD information for the Neophron and Xi`an aircraft
Added: A laser designator indicator for the Xi`an and Blackfish crews
Added: Map symbols to several more objects
Added: Vehicle turret indicators to the remaining ground vehicles
Added: Audio-related memory points for certain structures
* Restrictions apply to those who don`t own the Apex expansion.

Tweaked: Flight model of the Gryphon plane (incl. fixed stall and better rudder authority)
Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability)
Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun)
Tweaked: Ambient animals now seek a hiding spot while it rains
Tweaked: The Sentinel could explode when taking off in some cases
Tweaked: Ejection is now available only to non-stationary planes (when the Get Out action is not available)
Tweaked: Automated wing folding is now only active for planes with their engine(s) on and landing gear down and should be less performance demanding
Tweaked: The inverted plane flag proxy was inverted in an incorrect way
Tweaked: Spanish Welcome Screens now use a more appropriate separator style
Tweaked: AA missile performance
Tweaked: Automated tailhook operation for AI is now directly tied to the Landing and LandingCanceled events
Tweaked: The Ejection system was refactored to resolve multiple issues
Tweaked: Performance of AA missiles was improved
Tweaked: AI gunners of the Praetorian were too inaccurate
Tweaked: The BIS_fnc_setPitchBank function will now restore a moving vehicle`s velocity after setting pitch and bank
Tweaked: The BIS_fnc_findSafePos function now has a better position selection and blacklisting now supports all area formats
Tweaked: The BIS_fnc_randomPosTrigger function now supports areas in array format and random distribution within an ellipse was improved
Tweaked: The BIS_fnc_getUnitInsignia and BIS_fnc_setUnitInsignia functions should now work correctly in MP
Tweaked: It is now possible to whitelist users able to access the debug console in multiplayer (//feedback.bistudio.com/T124835)
Tweaked: When test_EmptyObjectForBubbles, test_EmptyObjectForFireBig and test_EmptyObjectForSmoke are deleted, all their emitters are now deleted automatically
Tweaked: The Black Wasp is now more durable
Tweaked: Spatial targeting symbology
Tweaked: Credits and ORBAT credits were adjusted
Tweaked: The hand animation for the Protector SMG was improved
Tweaked: Carrier static defenses now partially rely on Data Link from the Praetorian turret (it`s the only one with a 360° scan coverage)
Tweaked: Wrecks of the MQ-4A and KH-3A UAVs were hovering
Tweaked: It is now possible again to mount bombs to the outer pylons of the Wipeout plane (//feedback.bistudio.com/T124725)
Tweaked: The loadout of the Neophron was adjusted (more bombs can now be carried)
Tweaked: The template for the NVSensor is now on par with the LaserSensor (180° / 6km)
Tweaked: The Neophron now uses an improved canopy destruction system
Tweaked: The LOM 250-G bomb model was resized
Tweaked: Geometry of the Modular Bunker (Tall) was improved for better interior deployment
Tweaked: The damage model of the Shikra plane was improved
Tweaked: The head position of the Xi`an pilot was adjusted to make aiming with rockets easier
Tweaked: The gun pod of the Buzzard plane was aligned with its HUD
Tweaked: The flight model of the Buzzard plane was overhauled (//forums.bistudio.com/forums/topic/157525-fixed-wing-flight-model-dev-branch/)
Tweaked: Filtering of audio elements in the "Play Sounds" Zeus module was improved
Tweaked: Planes called by the CAS module will now release counter-measures after finishing the strike (does not apply to bomb strikes)
Tweaked: Military Base Wall debris is no longer tilting when destroyed
Tweaked: Armor values of the Speedboat were lowered
Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes
Tweaked: Hitpoints for the Gryphon plane were improved
Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default)
Tweaked: Loudspeakers in the faction Showcase scenarios are now louder
Tweaked: The flight model and overall performance of the Shikra jet were overhauled
Tweaked: Reduced intensity for the Flora / Fauna / Wind layers in environmental sounds (//forums.bistudio.com/forums/topic/145599-audio-tweaking-dev-branch/?do=findComment&comment=3197303 - will be further tweaked)
Tweaked: Defining a module function as "" no longer triggers an error message
Tweaked: Flight models of the Black Wasp and Shikra aircraft
Tweaked: Some structures were reconfigured (audio-wise)
Tweaked: Garage icons for several vehicles
Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized
Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent
Tweaked: The BIS_fnc_initVehicle function now skips the change of mass when used with a simple object
Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object
Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI
Fixed: Script error when using the side door of the CH-49
Fixed: Footstep sounds on a specific wooden surface were incorrect
Fixed: Some machine guns were incorrectly equipped with the FCS (//feedback.bistudio.com/T124824)
Fixed: Building destruction sound could get delayed in some cases
Fixed: Transporting the UGV in the Blackfish was visually incorrect
Fixed: An incorrect LOD of the Blackfish was showing when looking via the co-pilot camera
Fixed: Canopies from all planes should now float on water a little bit before sinking
Fixed: Legs of MB 4WD passengers could clip through the floor
Fixed: AI crew of the Cheetah and Tigris would refuse to attack infantry (//feedback.bistudio.com/T124954)
Fixed: The Falcon UAV`s camera in the UAV Terminal was misaligned
Fixed: Helicopter Time Trials involving Sling Loading did not always fail when the winch was destroyed
Fixed: The Sport Fence was appearing twice in Zeus in some cases
Fixed: Jets defense turrets were missing from the Field Manual
Fixed: Pylon proxies were not visible in certain resolution LODs
Fixed: Vehicle crew were headbanging too hard when firing the 40mm GM (//forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3151233)
Fixed: The stealth variant of the Black Wasp jet had external pylons available
Fixed: Some HMDs were visible when turning to the sides
Fixed: Several localization glitches (e.g. the Splendid Camera)
Fixed: It was too difficult to shoot through the ruins of Church 02
Fixed: The "scriptName" parameter of the BIS_fnc_setVehicleMass function was incorrect
Fixed: The pilots of the WY-55 can now lock ASRAAM missiles
Fixed: The grenade launcher of the AK12 would be open at incorrect moments
Fixed: Brake lights on the Tempest trucks were not working correctly
Fixed: The occluder of the Tent Hangar was inverted
Fixed: The altitude indicator on the Blackfish was displaying incorrect values
Eden Editor

Fixed: A missing string error when placing a trigger with Jets DLC music as an Effects attribute
Fixed: Eden Editor marker shapes had an incorrect tooltip text
Fixed: The tutorial about scenario attributes contained an incorrect item
The East Wind (potential spoilers)

Fixed: There were some floating objects in the Moral Fiber scenario
ENGINE:
Added: Air friction parameters for planes (gearsUpFrictionCoef, airBrakeFrictionCoef, airFrictionCoefs2, airFrictionCoefs1, airFrictionCoefs0)
Added: A new isVehicleRadarOn script command
Added: New listVehicleSensors, listRemoteTargets, enableVehicleSensor, and isVehicleSensorEnabled script commands
Added: A new getCompatiblePylonMagazines script command
Added: New "turret" and "turrettoview" MFD animation sources
Added: A new "projection" MFD parameter
Added: A new "lineType" MFD line parameter (0 - full line, 1 - dotted line, 2 - dashed line, 3 - dot-dashed line)
Added: New addForce and addTorque script commands
Added: New vectorModelToWorld, vectorModelToWorldVisual, vectorWorldToModel, and vectorWorldToModelVisual script commands
Added: A new "defaultUserMFDvalues" transport config variable
Added: A new "nvg" MFD condition
Added: `Malden DLC` and `Malden 2035` scenario Workshop tags
Tweaked: The CallExtension interface was enhanced with a RVVersion function
Tweaked: AI boat movement in shallow waters was improved
Tweaked: AI plane path-finding at high altitudes was improved
Tweaked: AI driving heavy vehicles should not stop for small obstacles anymore
Tweaked: Precision of the IntersectWithGround functionality was improved
Tweaked: It is now possible to mark Data Link targets using remote sensors
Tweaked: The toFixed script command was extended
Tweaked: The setUserMFDvalue now supports more parameters
Tweaked: The count of "userXX" MFD user values was raised from 10 to 50
Tweaked: The MFD variable color is now a simple expression
Tweaked: Heavy gunfire situations should now be slightly less performance demanding
Fixed: Automatic landing gear retracting was not consistent for players in all situations
Fixed: Data Link could receive contacts even when it was disabled
Fixed: Crash when using the FCS in some cases (//feedback.bistudio.com/T124830)
Fixed: Crash to desktop (//feedback.bistudio.com/T124832)
Fixed: Players could lock onto enemy laser designators
Fixed: vectorWorldToModel did not work as expected
Eden Editor

Fixed: Layers were not enabled correctly after loading a scenario
Fixed: Dynamic Loadouts check boxes in the Attributes were not working correctly in some cases
LAUNCHER:
Added: A mod counter for loaded / available mods
Added: Escape game type support to Launcher`s Server Browser
Added: Malden terrain as an option for the -world parameter
Tweaked: Automatic re-scan of watched folders is now more specifically targeted and should ignore changes in those folders irrelevant to mods
Tweaked: The background color for the Server Browser`s filter panel was changed
Fixed: When all mods where unloaded while the Launcher was being closed, the mods from the last active preset were loaded (ignoring the unsaved modification done to it)
SERVER:
Updated: Stand-alone Windows Dedicated Server (1.72)
Updated: Stand-alone Linux Dedicated Server (1.72)
Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;dlcbundle;dlcbundle2 to your arma3server.exe shortcutUpdate v1.72 incl DLC:
CHANGELOG
DATA:
Added: Malden 2035 terrain
Added: Combat Patrol multiplayer scenarios
Added: Escape from Tanoa multiplayer scenario*
Added: Escape from Malden multiplayer scenario
Added: Zeus scenarios for the Malden terrain
Added: Community-made billboards
Added: New skins for several structures
Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden)
Added: Template for Data Link targeting systems (sensors)
Added: HUD indication when using 12.7x108mm APDS magazines
Added: A visibility condition for the Blackfish horizon indicator
Added: Tigris and Cheetah now utilize Data Li...

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Kategorie: Win
Release Jahr: N/A
Genre: Action
Dauer: N/A
Format: N/A
Hits: 1.724
Größe: 5,27 GB

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