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Kurzbeschreibung: Update v1.72 incl DLC: CHANGELOG DATA: Added: Malden 2035 terrain Added: Combat Patrol multiplayer scenarios Added: Escape from Tanoa multiplayer scenario* Added: Escape from Malden multiplayer scenario Added: Zeus scenarios for the Malden terrain Added: Community-made billboards Added: New skins for several structures Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden) Added: Template for Data Link targeting systems (sensors) Added: HUD indication when using 12.7x108mm APDS magazines Added: A visibility condition for the Blackfish horizon indicator Added: Tigris and Cheetah now utilize Data Link Added: Preview video for Jets DLC in the DLC Browser (Shift+P) Added: A water impact effect to the 120mm APFSDS shells (//forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3186371) Added: A new "Malden Sand" UI Color preset for Malden DLC Added: Jets Community Guide in-game implementation Added: Dynamic Loadout MFD information for the Neophron and Xi`an aircraft Added: A laser designator indicator for the Xi`an and Blackfish crews Added: Map symbols to several more objects Added: Vehicle turret indicators to the remaining ground vehicles Added: Audio-related memory points for certain structures * Restrictions apply to those who don`t own the Apex expansion.
Tweaked: Flight model of the Gryphon plane (incl. fixed stall and better rudder authority) Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior) Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability) Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun) Tweaked: Ambient animals now seek a hiding spot while it rains Tweaked: The Sentinel could explode when taking off in some cases Tweaked: Ejection is now available only to non-stationary planes (when the Get Out action is not available) Tweaked: Automated wing folding is now only active for planes with their engine(s) on and landing gear down and should be less performance demanding Tweaked: The inverted plane flag proxy was inverted in an incorrect way Tweaked: Spanish Welcome Screens now use a more appropriate separator style Tweaked: AA missile performance Tweaked: Automated tailhook operation for AI is now directly tied to the Landing and LandingCanceled events Tweaked: The Ejection system was refactored to resolve multiple issues Tweaked: Performance of AA missiles was improved Tweaked: AI gunners of the Praetorian were too inaccurate Tweaked: The BIS_fnc_setPitchBank function will now restore a moving vehicle`s velocity after setting pitch and bank Tweaked: The BIS_fnc_findSafePos function now has a better position selection and blacklisting now supports all area formats Tweaked: The BIS_fnc_randomPosTrigger function now supports areas in array format and random distribution within an ellipse was improved Tweaked: The BIS_fnc_getUnitInsignia and BIS_fnc_setUnitInsignia functions should now work correctly in MP Tweaked: It is now possible to whitelist users able to access the debug console in multiplayer (//feedback.bistudio.com/T124835) Tweaked: When test_EmptyObjectForBubbles, test_EmptyObjectForFireBig and test_EmptyObjectForSmoke are deleted, all their emitters are now deleted automatically Tweaked: The Black Wasp is now more durable Tweaked: Spatial targeting symbology Tweaked: Credits and ORBAT credits were adjusted Tweaked: The hand animation for the Protector SMG was improved Tweaked: Carrier static defenses now partially rely on Data Link from the Praetorian turret (it`s the only one with a 360° scan coverage) Tweaked: Wrecks of the MQ-4A and KH-3A UAVs were hovering Tweaked: It is now possible again to mount bombs to the outer pylons of the Wipeout plane (//feedback.bistudio.com/T124725) Tweaked: The loadout of the Neophron was adjusted (more bombs can now be carried) Tweaked: The template for the NVSensor is now on par with the LaserSensor (180° / 6km) Tweaked: The Neophron now uses an improved canopy destruction system Tweaked: The LOM 250-G bomb model was resized Tweaked: Geometry of the Modular Bunker (Tall) was improved for better interior deployment Tweaked: The damage model of the Shikra plane was improved Tweaked: The head position of the Xi`an pilot was adjusted to make aiming with rockets easier Tweaked: The gun pod of the Buzzard plane was aligned with its HUD Tweaked: The flight model of the Buzzard plane was overhauled (//forums.bistudio.com/forums/topic/157525-fixed-wing-flight-model-dev-branch/) Tweaked: Filtering of audio elements in the "Play Sounds" Zeus module was improved Tweaked: Planes called by the CAS module will now release counter-measures after finishing the strike (does not apply to bomb strikes) Tweaked: Military Base Wall debris is no longer tilting when destroyed Tweaked: Armor values of the Speedboat were lowered Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes Tweaked: Hitpoints for the Gryphon plane were improved Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default) Tweaked: Loudspeakers in the faction Showcase scenarios are now louder Tweaked: The flight model and overall performance of the Shikra jet were overhauled Tweaked: Reduced intensity for the Flora / Fauna / Wind layers in environmental sounds (//forums.bistudio.com/forums/topic/145599-audio-tweaking-dev-branch/?do=findComment&comment=3197303 - will be further tweaked) Tweaked: Defining a module function as "" no longer triggers an error message Tweaked: Flight models of the Black Wasp and Shikra aircraft Tweaked: Some structures were reconfigured (audio-wise) Tweaked: Garage icons for several vehicles Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent Tweaked: The BIS_fnc_initVehicle function now skips the change of mass when used with a simple object Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI Fixed: Script error when using the side door of the CH-49 Fixed: Footstep sounds on a specific wooden surface were incorrect Fixed: Some machine guns were incorrectly equipped with the FCS (//feedback.bistudio.com/T124824) Fixed: Building destruction sound could get delayed in some cases Fixed: Transporting the UGV in the Blackfish was visually incorrect Fixed: An incorrect LOD of the Blackfish was showing when looking via the co-pilot camera Fixed: Canopies from all planes should now float on water a little bit before sinking Fixed: Legs of MB 4WD passengers could clip through the floor Fixed: AI crew of the Cheetah and Tigris would refuse to attack infantry (//feedback.bistudio.com/T124954) Fixed: The Falcon UAV`s camera in the UAV Terminal was misaligned Fixed: Helicopter Time Trials involving Sling Loading did not always fail when the winch was destroyed Fixed: The Sport Fence was appearing twice in Zeus in some cases Fixed: Jets defense turrets were missing from the Field Manual Fixed: Pylon proxies were not visible in certain resolution LODs Fixed: Vehicle crew were headbanging too hard when firing the 40mm GM (//forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3151233) Fixed: The stealth variant of the Black Wasp jet had external pylons available Fixed: Some HMDs were visible when turning to the sides Fixed: Several localization glitches (e.g. the Splendid Camera) Fixed: It was too difficult to shoot through the ruins of Church 02 Fixed: The "scriptName" parameter of the BIS_fnc_setVehicleMass function was incorrect Fixed: The pilots of the WY-55 can now lock ASRAAM missiles Fixed: The grenade launcher of the AK12 would be open at incorrect moments Fixed: Brake lights on the Tempest trucks were not working correctly Fixed: The occluder of the Tent Hangar was inverted Fixed: The altitude indicator on the Blackfish was displaying incorrect values Eden Editor
Fixed: A missing string error when placing a trigger with Jets DLC music as an Effects attribute Fixed: Eden Editor marker shapes had an incorrect tooltip text Fixed: The tutorial about scenario attributes contained an incorrect item The East Wind (potential spoilers)
Fixed: There were some floating objects in the Moral Fiber scenario ENGINE: Added: Air friction parameters for planes (gearsUpFrictionCoef, airBrakeFrictionCoef, airFrictionCoefs2, airFrictionCoefs1, airFrictionCoefs0) Added: A new isVehicleRadarOn script command Added: New listVehicleSensors, listRemoteTargets, enableVehicleSensor, and isVehicleSensorEnabled script commands Added: A new getCompatiblePylonMagazines script command Added: New "turret" and "turrettoview" MFD animation sources Added: A new "projection" MFD parameter Added: A new "lineType" MFD line parameter (0 - full line, 1 - dotted line, 2 - dashed line, 3 - dot-dashed line) Added: New addForce and addTorque script commands Added: New vectorModelToWorld, vectorModelToWorldVisual, vectorWorldToModel, and vectorWorldToModelVisual script commands Added: A new "defaultUserMFDvalues" transport config variable Added: A new "nvg" MFD condition Added: `Malden DLC` and `Malden 2035` scenario Workshop tags Tweaked: The CallExtension interface was enhanced with a RVVersion function Tweaked: AI boat movement in shallow waters was improved Tweaked: AI plane path-finding at high altitudes was improved Tweaked: AI driving heavy vehicles should not stop for small obstacles anymore Tweaked: Precision of the IntersectWithGround functionality was improved Tweaked: It is now possible to mark Data Link targets using remote sensors Tweaked: The toFixed script command was extended Tweaked: The setUserMFDvalue now supports more parameters Tweaked: The count of "userXX" MFD user values was raised from 10 to 50 Tweaked: The MFD variable color is now a simple expression Tweaked: Heavy gunfire situations should now be slightly less performance demanding Fixed: Automatic landing gear retracting was not consistent for players in all situations Fixed: Data Link could receive contacts even when it was disabled Fixed: Crash when using the FCS in some cases (//feedback.bistudio.com/T124830) Fixed: Crash to desktop (//feedback.bistudio.com/T124832) Fixed: Players could lock onto enemy laser designators Fixed: vectorWorldToModel did not work as expected Eden Editor
Fixed: Layers were not enabled correctly after loading a scenario Fixed: Dynamic Loadouts check boxes in the Attributes were not working correctly in some cases LAUNCHER: Added: A mod counter for loaded / available mods Added: Escape game type support to Launcher`s Server Browser Added: Malden terrain as an option for the -world parameter Tweaked: Automatic re-scan of watched folders is now more specifically targeted and should ignore changes in those folders irrelevant to mods Tweaked: The background color for the Server Browser`s filter panel was changed Fixed: When all mods where unloaded while the Launcher was being closed, the mods from the last active preset were loaded (ignoring the unsaved modification done to it) SERVER: Updated: Stand-alone Windows Dedicated Server (1.72) Updated: Stand-alone Linux Dedicated Server (1.72) Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410 Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game) Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;dlcbundle;dlcbundle2 to your arma3server.exe shortcutUpdate v1.72 incl DLC: CHANGELOG DATA: Added: Malden 2035 terrain Added: Combat Patrol multiplayer scenarios Added: Escape from Tanoa multiplayer scenario* Added: Escape from Malden multiplayer scenario Added: Zeus scenarios for the Malden terrain Added: Community-made billboards Added: New skins for several structures Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden) Added: Template for Data Link targeting systems (sensors) Added: HUD indication when using 12.7x108mm APDS magazines Added: A visibility condition for the Blackfish horizon indicator Added: Tigris and Cheetah now utilize Data Li...
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